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3D Gaussian Splatting as Markov Chain Monte Carlo
April 16, 2024, 4:47 a.m. | Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun, Jeff Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi
cs.CV updates on arXiv.org arxiv.org
Abstract: While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings. In addition, for real-world scenes, they rely on a good initial point cloud to perform well. In this work, we rethink 3D Gaussians as random samples drawn from an underlying probability distribution describing the physical representation of the scene -- …
abstract arxiv become cloning cs.cv current good markov neural rendering popular quality rendering strategies type world
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