Feb. 7, 2024, 5:47 a.m. | Mario A. V. Saucedo Akash Patel Akshit Saradagi Christoforos Kanellakis George Nikolakopoulos

cs.CV updates on arXiv.org arxiv.org

In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant for a robotic mission. We propose the method of Computation of …

article belief computation concept cs.cv cs.ro extensions graph graph-based graphs information methodology novel objects planning through utility

Software Engineer for AI Training Data (School Specific)

@ G2i Inc | Remote

Software Engineer for AI Training Data (Python)

@ G2i Inc | Remote

Software Engineer for AI Training Data (Tier 2)

@ G2i Inc | Remote

Data Engineer

@ Lemon.io | Remote: Europe, LATAM, Canada, UK, Asia, Oceania

Artificial Intelligence – Bioinformatic Expert

@ University of Texas Medical Branch | Galveston, TX

Lead Developer (AI)

@ Cere Network | San Francisco, US