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Coder crafts smooth 3D graphics engine from scratch, runs it on DIY GPU
April 4, 2024, 5:04 p.m. | Zo Ahmed
TechSpot www.techspot.com
This isn't Fish's first venture into homebrew graphics. He initially developed the "Pescado" engine in WebGL for web browsers, then ported it to OpenGL for PC graphics cards. However, achieving smooth 3D rendering on a low-power microcontroller is a significant leap.
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3d graphics 3d rendering article browsers cards coder crafts diy fish gpu graphics graphics cards homebrew however isn low microcontroller power rendering scratch venture web web browsers webgl
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