March 26, 2024, 4:45 a.m. | Negin Heravi, Heather Culbertson, Allison M. Okamura, Jeannette Bohg

cs.LG updates on arXiv.org arxiv.org

arXiv:2212.13332v3 Announce Type: replace-cross
Abstract: Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low …

abstract arxiv cs.hc cs.lg cs.ro current development environments evaluation experience humans interactions life reality real-time rendering surface texture type virtual virtual reality

Senior Machine Learning Engineer

@ GPTZero | Toronto, Canada

ML/AI Engineer / NLP Expert - Custom LLM Development (x/f/m)

@ HelloBetter | Remote

Doctoral Researcher (m/f/div) in Automated Processing of Bioimages

@ Leibniz Institute for Natural Product Research and Infection Biology (Leibniz-HKI) | Jena

Seeking Developers and Engineers for AI T-Shirt Generator Project

@ Chevon Hicks | Remote

Principal Data Architect - Azure & Big Data

@ MGM Resorts International | Home Office - US, NV

GN SONG MT Market Research Data Analyst 11

@ Accenture | Bengaluru, BDC7A