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Does Gaussian Splatting need SFM Initialization?
April 22, 2024, 4:44 a.m. | Yalda Foroutan, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi
cs.CV updates on arXiv.org arxiv.org
Abstract: 3D Gaussian Splatting has recently been embraced as a versatile and effective method for scene reconstruction and novel view synthesis, owing to its high-quality results and compatibility with hardware rasterization. Despite its advantages, Gaussian Splatting's reliance on high-quality point cloud initialization by Structure-from-Motion (SFM) algorithms is a significant limitation to be overcome. To this end, we investigate various initialization strategies for Gaussian Splatting and delve into how volumetric reconstructions from Neural Radiance Fields (NeRF) can …
abstract advantages algorithms arxiv cloud cs.cv hardware novel quality reliance results synthesis type view
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