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GeoScaler: Geometry and Rendering-Aware Downsampling of 3D Mesh Textures
March 21, 2024, 4:46 a.m. | Sai Karthikey Pentapati, Anshul Rai, Arkady Ten, Chaitanya Atluru, Alan Bovik
cs.CV updates on arXiv.org arxiv.org
Abstract: High-resolution texture maps are necessary for representing real-world objects accurately with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality virtual 3D scenes on devices having low computational budgets and limited memory. Downsampling the texture maps directly addresses the issue, albeit at the cost of visual fidelity. Traditionally, downsampling of texture maps is performed using methods like bicubic interpolation and the Lanczos algorithm. These methods ignore the geometric layout of …
3d scenes abstract arxiv budgets computational cs.cv cs.gr devices downsampling geometry issue low maps memory mesh meshes objects quality real-time rendering texture type virtual world
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