Feb. 2, 2024, 3:42 p.m. | Cheng Sun Guangyan Cai Zhengqin Li Kai Yan Cheng Zhang Carl Marshall Jia-Bin Huang Shuang Zhao

cs.CV updates on arXiv.org arxiv.org

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we …

computer computer vision cs.cv graphics images material paper photographs pipeline surface vision world

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