March 14, 2024, 4:42 a.m. | Anton Agafonov, Lihi Zelnik-Manor

cs.LG updates on arXiv.org arxiv.org

arXiv:2403.08344v1 Announce Type: cross
Abstract: In various applications, such as virtual reality and gaming, simulating the deformation of soft tissues in the human body during interactions with external objects is essential. Traditionally, Finite Element Methods (FEM) have been employed for this purpose, but they tend to be slow and resource-intensive. In this paper, we propose a unified representation of human body shape and soft tissue with a data-driven simulator of non-rigid deformations. This approach enables rapid simulation of realistic interactions. …

abstract applications arxiv cs.cv cs.gr cs.lg element gaming human interactions objects paper reality simulation type virtual virtual reality

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