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Visually plausible human-object interaction capture from wearable sensors. (arXiv:2205.02830v1 [cs.CV])
May 6, 2022, 1:10 a.m. | Vladimir Guzov, Torsten Sattler, Gerard Pons-Moll
cs.CV updates on arXiv.org arxiv.org
In everyday lives, humans naturally modify the surrounding environment
through interactions, e.g., moving a chair to sit on it. To reproduce such
interactions in virtual spaces (e.g., metaverse), we need to be able to capture
and model them, including changes in the scene geometry, ideally from
ego-centric input alone (head camera and body-worn inertial sensors). This is
an extremely hard problem, especially since the object/scene might not be
visible from the head camera (e.g., a human not looking at a …
More from arxiv.org / cs.CV updates on arXiv.org
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