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Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion
April 9, 2024, 4:43 a.m. | Ziyuan Qu, Omkar Vengurlekar, Mohamad Qadri, Kevin Zhang, Michael Kaess, Christopher Metzler, Suren Jayasuriya, Adithya Pediredla
cs.LG updates on arXiv.org arxiv.org
Abstract: Differentiable 3D-Gaussian splatting (GS) is emerging as a prominent technique in computer vision and graphics for reconstructing 3D scenes. GS represents a scene as a set of 3D Gaussians with varying opacities and employs a computationally efficient splatting operation along with analytical derivatives to compute the 3D Gaussian parameters given scene images captured from various viewpoints. Unfortunately, capturing surround view ($360^{\circ}$ viewpoint) images is impossible or impractical in many real-world imaging scenarios, including underwater imaging, …
3d scenes abstract arxiv compute computer computer vision cs.cv cs.gr cs.lg derivatives differentiable fusion graphics set sonar type vision
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