March 19, 2024, 4:48 a.m. | Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia

cs.CV updates on arXiv.org arxiv.org

arXiv:2403.11056v1 Announce Type: new
Abstract: The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this …

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