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AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
May 22, 2024, 4:45 a.m. | Rong Liu, Rui Xu, Yue Hu, Meida Chen, Andrew Feng
cs.CV updates on arXiv.org arxiv.org
Abstract: 3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density control might lead to sub-optimal results; it can sometimes yield noisy geometry and blurry artifacts due to prioritizing optimizing large Gaussians at the cost of adequately densifying smaller ones. To address this, we introduce AtomGS, consisting of Atomized Proliferation and Geometry-Guided Optimization. The Atomized …
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