Feb. 22, 2024, 5:46 a.m. | Zechen Bai, Peng Chen, Xiaolan Peng, Lu Liu, Hui Chen, Mike Zheng Shou, Feng Tian

cs.CV updates on arXiv.org arxiv.org

arXiv:2402.13724v1 Announce Type: cross
Abstract: Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial animations can be challenging, as current methods often involve utilization of expensive motion capture devices or significant investments of time and effort from human animators in tuning animation parameters. In this paper, we propose a holistic solution to automatically animate virtual …

abstract animation animation generation animations arxiv characters cs.cv cs.hc current emotions humans reality research role solution type virtual virtual humans virtual reality

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