March 19, 2024, 4:48 a.m. | Tianchen Deng, Yaohui Chen, Leyan Zhang, Jianfei Yang, Shenghai Yuan, Danwei Wang, Weidong Chen

cs.CV updates on arXiv.org arxiv.org

arXiv:2403.11247v1 Announce Type: new
Abstract: Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first …

abstract arxiv costs cs.cv cs.ro however memory quality real-time rendering slam speed storage storage costs training type visual visual slam work

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