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Deep Billboards towards Lossless Real2Sim in Virtual Reality. (arXiv:2208.08861v1 [cs.CV])
Aug. 19, 2022, 1:12 a.m. | Naruya Kondo, So Kuroki, Ryosuke Hyakuta, Yutaka Matsuo, Shixiang Shane Gu, Yoichi Ochiai
cs.CV updates on arXiv.org arxiv.org
An aspirational goal for virtual reality (VR) is to bring in a rich diversity
of real world objects losslessly. Existing VR applications often convert
objects into explicit 3D models with meshes or point clouds, which allow fast
interactive rendering but also severely limit its quality and the types of
supported objects, fundamentally upper-bounding the "realism" of VR. Inspired
by the classic "billboards" technique in gaming, we develop Deep Billboards
that model 3D objects implicitly using neural networks, where only 2D …
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