Jan. 31, 2024, 3:43 p.m. | Yilin Zhu Dalton Omens Haodi He Ron Fedkiw

cs.CV updates on arXiv.org arxiv.org

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a novel pipeline for obtaining geometry and texture as well as enough expression information to build a customized person-specific animation rig without using a light stage or any other high-end hardware (or manual cleanup). A key novel idea consists of warping real-world images to align …

actor avatars build cs.cv cs.gr democratization effects geometry information light novel pipeline pipelines stage texture visual visual effects

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