March 26, 2024, 4:45 a.m. | Negin Heravi, Heather Culbertson, Allison M. Okamura, Jeannette Bohg

cs.LG updates on arXiv.org arxiv.org

arXiv:2212.13332v3 Announce Type: replace-cross
Abstract: Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low …

abstract arxiv cs.hc cs.lg cs.ro current development environments evaluation experience humans interactions life reality real-time rendering surface texture type virtual virtual reality

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