all AI news
Diffuse Map Guiding Unsupervised Generative Adversarial Network for SVBRDF Estimation. (arXiv:2205.11951v1 [cs.CV])
cs.CV updates on arXiv.org arxiv.org
Reconstructing materials in the real world has always been a difficult
problem in computer graphics. Accurately reconstructing the material in the
real world is critical in the field of realistic rendering. Traditionally,
materials in computer graphics are mapped by an artist, then mapped onto a
geometric model by coordinate transformation, and finally rendered with a
rendering engine to get realistic materials. For opaque objects, the industry
commonly uses physical-based bidirectional reflectance distribution function
(BRDF) rendering models for material modeling. The …
arxiv cv generative adversarial network map network unsupervised