April 19, 2024, 4:45 a.m. | Isabella Liu, Hao Su, Xiaolong Wang

cs.CV updates on arXiv.org arxiv.org

arXiv:2404.12379v1 Announce Type: new
Abstract: Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of structure and detail from monocular visual observations. The problem becomes even more challenging for dynamic scenes and objects. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh given …

abstract arxiv consistent cs.cv dynamic editing geometry graphics however memory mesh modern operations pipelines processing quality rendering representation terms texture type videos visual

Data Architect

@ University of Texas at Austin | Austin, TX

Data ETL Engineer

@ University of Texas at Austin | Austin, TX

Lead GNSS Data Scientist

@ Lurra Systems | Melbourne

Senior Machine Learning Engineer (MLOps)

@ Promaton | Remote, Europe

Senior Data Engineer

@ Quantexa | Sydney, New South Wales, Australia

Staff Analytics Engineer

@ Warner Bros. Discovery | NY New York 230 Park Avenue South