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Game Theoretic Rating in N-player general-sum games with Equilibria. (arXiv:2210.02205v1 [cs.GT])
Oct. 6, 2022, 1:12 a.m. | Luke Marris, Marc Lanctot, Ian Gemp, Shayegan Omidshafiei, Stephen McAleer, Jerome Connor, Karl Tuyls, Thore Graepel
cs.LG updates on arXiv.org arxiv.org
Rating strategies in a game is an important area of research in game theory
and artificial intelligence, and can be applied to any real-world competitive
or cooperative setting. Traditionally, only transitive dependencies between
strategies have been used to rate strategies (e.g. Elo), however recent work
has expanded ratings to utilize game theoretic solutions to better rate
strategies in non-transitive games. This work generalizes these ideas and
proposes novel algorithms suitable for N-player, general-sum rating of
strategies in normal-form games according …
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