March 20, 2024, 4:46 a.m. | Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson

cs.CV updates on arXiv.org arxiv.org

arXiv:2403.12535v1 Announce Type: cross
Abstract: We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction. To this end, we first propose a Gaussian densification strategy based on the rendering loss to map unobserved areas and refine reobserved areas. Second, we introduce extra regularization parameters to alleviate the forgetting problem in the continuous mapping problem, where parameters tend to overfit the latest frame and result in decreasing rendering quality …

abstract arxiv cs.cv cs.ro fidelity loss map optimization refine rendering slam strategy tracking type

Founding AI Engineer, Agents

@ Occam AI | New York

AI Engineer Intern, Agents

@ Occam AI | US

AI Research Scientist

@ Vara | Berlin, Germany and Remote

Data Architect

@ University of Texas at Austin | Austin, TX

Data ETL Engineer

@ University of Texas at Austin | Austin, TX

Alternance DATA/AI Engineer (H/F)

@ SQLI | Le Grand-Quevilly, France