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HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars. (arXiv:2112.10203v2 [cs.CV] UPDATED)
Sept. 2, 2022, 1:15 a.m. | Tao Hu, Tao Yu, Zerong Zheng, He Zhang, Yebin Liu, Matthias Zwicker
cs.CV updates on arXiv.org arxiv.org
We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural
Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses
efficiently and at high quality. First, we learn to encode articulated human
motions on a dense UV manifold of the human body surface. To handle complicated
motions (e.g., self-occlusions), we then leverage the encoded information on
the UV manifold to construct a 3D volumetric representation based on a dynamic
pose-conditioned neural radiance field. While this allows us to represent 3D
geometry …
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