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HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces
March 29, 2024, 4:43 a.m. | Haithem Turki, Vasu Agrawal, Samuel Rota Bul\`o, Lorenzo Porzi, Peter Kontschieder, Deva Ramanan, Michael Zollh\"ofer, Christian Richardt
cs.LG updates on arXiv.org arxiv.org
Abstract: Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such …
abstract art arxiv cs.cv cs.gr cs.lg easy fields neural radiance fields neural rendering per quality queries ray reason rendering representation samples state synthesis type via view
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