May 5, 2024, 12:07 p.m. | Fran Tufro

DEV Community dev.to

The first approach (of three) I want to talk about is using LLMs to translate to as many languages as possible without worrying too much about the final result.


Given that LLMs have proven to be good enough in the languages I can evaluate, I am going to assume that they will work similarly in others.


Obviously, this is not scientifically correct.


It is known that LLMs have greater abilities with languages that have a lot of text available on …

gamedev good languages llms love talk translate will work writing

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