Nov. 10, 2022, 2:14 a.m. | Krist Shingjergji, Deniz Iren, Felix Bottger, Corrie Urlings, Roland Klemke

cs.CV updates on arXiv.org arxiv.org

Training facial emotion recognition models requires large sets of data and
costly annotation processes. To alleviate this problem, we developed a gamified
method of acquiring annotated facial emotion data without an explicit labeling
effort by humans. The game, which we named Facegame, challenges the players to
imitate a displayed image of a face that portrays a particular basic emotion.
Every round played by the player creates new data that consists of a set of
facial features and landmarks, already annotated …

arxiv collection data data collection emotion explainability gamification

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