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Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II. (arXiv:2205.05784v1 [cs.LG])
May 13, 2022, 1:11 a.m. | Nicholas Waytowich, James Hare, Vinicius G. Goecks, Mark Mittrick, John Richardson, Anjon Basak, Derrik E. Asher
cs.LG updates on arXiv.org arxiv.org
Traditionally, learning from human demonstrations via direct behavior cloning
can lead to high-performance policies given that the algorithm has access to
large amounts of high-quality data covering the most likely scenarios to be
encountered when the agent is operating. However, in real-world scenarios,
expert data is limited and it is desired to train an agent that learns a
behavior policy general enough to handle situations that were not demonstrated
by the human expert. Another alternative is to learn these policies …
More from arxiv.org / cs.LG updates on arXiv.org
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