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MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures. (arXiv:2208.00277v3 [cs.CV] UPDATED)
Nov. 22, 2022, 2:13 a.m. | Zhiqin Chen, Thomas Funkhouser, Peter Hedman, Andrea Tagliasacchi
cs.CV updates on arXiv.org arxiv.org
Neural Radiance Fields (NeRFs) have demonstrated amazing ability to
synthesize images of 3D scenes from novel views. However, they rely upon
specialized volumetric rendering algorithms based on ray marching that are
mismatched to the capabilities of widely deployed graphics hardware. This paper
introduces a new NeRF representation based on textured polygons that can
synthesize novel images efficiently with standard rendering pipelines. The NeRF
is represented as a set of polygons with textures representing binary opacities
and feature vectors. Traditional rendering …
More from arxiv.org / cs.CV updates on arXiv.org
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