Web: http://arxiv.org/abs/2106.14706

Sept. 16, 2022, 1:15 a.m. | Guangming Wang, Honghao Zeng, Ziliang Wang, Zhe Liu, Hesheng Wang

cs.CV updates on arXiv.org arxiv.org

Real-time 3D human pose estimation is crucial for human-computer interaction.
It is cheap and practical to estimate 3D human pose only from monocular video.
However, recent bone splicing based 3D human pose estimation method brings
about the problem of cumulative error. In this paper, the concept of virtual
bones is proposed to solve such a challenge. The virtual bones are imaginary
bones between non-adjacent joints. They do not exist in reality, but they bring
new loop constraints for the estimation …

arxiv human projection videos virtual

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