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NVIDIA Did It: Ray Tracing 10,000 Times Faster!
July 14, 2023, 2:51 p.m. | Two Minute Papers
Two Minute Papers www.youtube.com
📝 The wave sim paper "A Generalized Ray Formulation For Wave-Optics Rendering " is available here:
https://ssteinberg.xyz/2023/03/27/rtplt/
📝 The glint paper "Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids " is available here:
https://ggx-research.github.io/publication/2023/06/09/publication-glints.html
📝 Christian's rendering paper "Sampling-Distribution-Based Evaluation for Monte Carlo Rendering" is available here:
https://www.cg.tuwien.ac.at/research/publications/2023/freude-2023-sem/
https://repositum.tuwien.at/bitstream/20.500.12708/175763/1/Freude-2023-Sampling-Distribution-Based%20Evaluation%20for%20Monte%20Carlo%20Rendering-am.pdf
My latest paper on simulations that look almost like reality is available for free …
binomial distributed distribution evaluation generalized laws look optics paper ray reality real-time rendering sampling sampling-distribution sim simulations
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