Aug. 22, 2023, 2:57 p.m. | Matthias Bastian

THE DECODER the-decoder.com


Nvidia today announced DLSS 3.5, the latest version of its Deep Learning Super Sampling technology, which uses AI to improve ray tracing quality and performance in games and Nvidia Omniverse.


The article Nvidia's DLSS 3.5 brings AI rendered ray-tracing to games like Cyperpunk 2077 appeared first on THE DECODER.

ai graphics ai in practice article artificial intelligence deep learning dlss games nvidia nvidia omniverse omniverse performance quality ray ray tracing sampling technology tracing

More from the-decoder.com / THE DECODER

Data Architect

@ University of Texas at Austin | Austin, TX

Data ETL Engineer

@ University of Texas at Austin | Austin, TX

Lead GNSS Data Scientist

@ Lurra Systems | Melbourne

Senior Machine Learning Engineer (MLOps)

@ Promaton | Remote, Europe

Data Scientist

@ Publicis Groupe | New York City, United States

Bigdata Cloud Developer - Spark - Assistant Manager

@ State Street | Hyderabad, India