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NVIDIA’s New Tech: Ray Tracing Supercharged!
Jan. 4, 2024, 4:31 p.m. | Two Minute Papers
Two Minute Papers www.youtube.com
The free light transport course is available here - let me know if you enjoyed it!
https://users.cg.tuwien.ac.at/zsolnai/gfx/rendering-course/
ReSTIR improvements: https://research.nvidia.com/labs/rtr/publication/kettunen2023conditional/ + Code: https://github.com/NVLabs/conditional-restir-prototype
Displacement mapping improvements: https://research.adobe.com/publication/rmip/
Real-time: https://arxiv.org/abs/2301.11376 + Shadertoy implementation: https://www.shadertoy.com/view/dsGBzW
Cloth rendering low memory paper: https://github.com/shinjiogaki/shinjiogaki.github.io/blob/master/Nonlinear%20Ray%20Tracing%20for%20Displacement%20and%20Shell%20Mapping.pdf
Help developing LuxCoreRender! - https://forums.luxcorerender.org/viewtopic.php?t=5692
More on displacement mapping (not the first work on it, but a great report): https://d1wqtxts1xzle7.cloudfront.net/39721524/Displacement_Mapping_on_the_GPU_-_State_20151105-21684-19elzbs-libre.pdf
📝 My latest paper on simulations that look …
alex citations course free light look nature paper papers patreon physics reality simulations transport
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