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OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
April 15, 2024, 4:45 a.m. | Jingrui Ye, Zongkai Zhang, Yujiao Jiang, Qingmin Liao, Wenming Yang, Zongqing Lu
cs.CV updates on arXiv.org arxiv.org
Abstract: Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the occlusion of body parts in real-life scenarios. Previous method utilizing NeRF for surface rendering to recover the occluded areas, but it requiring more than one day to train and several seconds to render, failing to meet the requirements of real-time …
abstract applications arxiv cs.cv digital dynamic entertainment human life nerf objects people reality rendering type videos virtual virtual reality
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