April 2, 2024, 7:47 p.m. | Hakyeong Kim, Andreas Meuleman, Hyeonjoong Jang, James Tompkin, Min H. Kim

cs.CV updates on arXiv.org arxiv.org

arXiv:2404.00678v1 Announce Type: new
Abstract: We present a method to reconstruct indoor and outdoor static scene geometry and appearance from an omnidirectional video moving in a small circular sweep. This setting is challenging because of the small baseline and large depth ranges, making it difficult to find ray crossings. To better constrain the optimization, we estimate geometry as a signed distance field within a spherical binoctree data structure and use a complementary efficient tree traversal strategy based on a breadth-first …

abstract arxiv cs.cv cs.gr functions geometry making moving ray scene geometry small sweep type video

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