all AI news
Pathfinding in Random Partially Observable Environments with Vision-Informed Deep Reinforcement Learning. (arXiv:2209.04801v1 [cs.LG])
Sept. 13, 2022, 1:15 a.m. | Anthony Dowling
cs.CV updates on arXiv.org arxiv.org
Deep reinforcement learning is a technique for solving problems in a variety
of environments, ranging from Atari video games to stock trading. This method
leverages deep neural network models to make decisions based on observations of
a given environment with the goal of maximizing a reward function that can
incorporate cost and rewards for reaching goals. With the aim of pathfinding,
reward conditions can include reaching a specified target area along with costs
for movement. In this work, multiple Deep …
arxiv environments observable random reinforcement reinforcement learning vision
More from arxiv.org / cs.CV updates on arXiv.org
Jobs in AI, ML, Big Data
Lead GNSS Data Scientist
@ Lurra Systems | Melbourne
Senior Machine Learning Engineer (MLOps)
@ Promaton | Remote, Europe
IT Data Engineer
@ Procter & Gamble | BUCHAREST OFFICE
Data Engineer (w/m/d)
@ IONOS | Deutschland - Remote
Staff Data Science Engineer, SMAI
@ Micron Technology | Hyderabad - Phoenix Aquila, India
Academically & Intellectually Gifted Teacher (AIG - Elementary)
@ Wake County Public School System | Cary, NC, United States