Web: http://arxiv.org/abs/2209.06314

Sept. 15, 2022, 1:13 a.m. | James F. Mullen Jr, Divya Kothandaraman, Aniket Bera, Dinesh Manocha

cs.CV updates on arXiv.org arxiv.org

We present a novel method for placing a 3D human animation into a 3D scene
while maintaining any human-scene interactions in the animation. We use the
notion of computing the most important meshes in the animation for the
interaction with the scene, which we call "keyframes." These keyframes allow us
to better optimize the placement of the animation into the scene such that
interactions in the animations (standing, laying, sitting, etc.) match the
affordances of the scene (e.g., standing on …

3d scenes arxiv geometry human

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