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Programming Apple GPUs through Go and Metal Shading Language
Dec. 6, 2023, 1:59 a.m. | Mike Cvet
Towards Data Science - Medium towardsdatascience.com
Investigating Go, Cgo, Metal Shading Language, Metal Performance Shaders, and benchmarking different approaches to matrix multiplication
Below I’ll describe the process of using cgo to interface between Go and native C, how this can be used to interface with Objective-C bindings for Apple’s Metal Performance Shaders framework, how to interface with custom GPU code (shaders) written in the Metal Shading Language, and finally benchmarking all of that against hand-written and OpenBLAS Go-based matrix …
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