Web: http://arxiv.org/abs/2201.10938

Jan. 27, 2022, 2:10 a.m. | Yiangos Georgiou, Melinos Averkiou, Tom Kelly, Evangelos Kalogerakis

cs.CV updates on arXiv.org arxiv.org

This paper proposes a method for automatic generation of textures for 3D city
meshes in immersive urban environments. Many recent pipelines capture or
synthesize large quantities of city geometry using scanners or procedural
modeling pipelines. Such geometry is intricate and realistic, however the
generation of photo-realistic textures for such large scenes remains a problem.
We propose to generate textures for input target 3D meshes driven by the
textural style present in readily available datasets of panoramic photos
capturing urban environments. …

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