Jan. 31, 2024, 3:43 p.m. | Zhongyuan Zhao Zhenyu Bao Qing Li Guoping Qiu Kanglin Liu

cs.CV updates on arXiv.org arxiv.org

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for …

animation avatar cs.cv cs.gr fidelity head progress quality real-time speed trade trade-off

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