Sept. 21, 2022, 1:12 a.m. | Alexander Winkler, Jungdam Won, Yuting Ye

cs.CV updates on arXiv.org arxiv.org

Real-time tracking of human body motion is crucial for interactive and
immersive experiences in AR/VR. However, very limited sensor data about the
body is available from standalone wearable devices such as HMDs (Head Mounted
Devices) or AR glasses. In this work, we present a reinforcement learning
framework that takes in sparse signals from an HMD and two controllers, and
simulates plausible and physically valid full body motions. Using high quality
full body motion as dense supervision during training, a simple …

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