Web: http://arxiv.org/abs/2205.02540

May 6, 2022, 1:10 a.m. | Xiangjun Tang, He Wang, Bo Hu, Xu Gong, Ruifan Yi, Qilong Kou, Xiaogang Jin

cs.CV updates on arXiv.org arxiv.org

Real-time in-between motion generation is universally required in games and
highly desirable in existing animation pipelines. Its core challenge lies in
the need to satisfy three critical conditions simultaneously: quality,
controllability and speed, which renders any methods that need offline
computation (or post-processing) or cannot incorporate (often unpredictable)
user control undesirable. To this end, we propose a new real-time transition
method to address the aforementioned challenges. Our approach consists of two
key components: motion manifold and conditional transitioning. The former …

arxiv real-time time transition

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