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Rendering Humans from Object-Occluded Monocular Videos. (arXiv:2308.04622v1 [cs.CV])
cs.CV updates on arXiv.org arxiv.org
3D understanding and rendering of moving humans from monocular videos is a
challenging task. Despite recent progress, the task remains difficult in
real-world scenarios, where obstacles may block the camera view and cause
partial occlusions in the captured videos. Existing methods cannot handle such
defects due to two reasons. First, the standard rendering strategy relies on
point-point mapping, which could lead to dramatic disparities between the
visible and occluded areas of the body. Second, the naive direct regression
approach does …
arxiv defects humans moving progress rendering standard understanding videos world