Aug. 11, 2023, 6:43 a.m. | Nikolas Borrel-Jensen, Somdatta Goswami, Allan P. Engsig-Karup, George Em Karniadakis, Cheol-Ho Jeong

cs.LG updates on arXiv.org arxiv.org

We address the challenge of sound propagation simulations in $3$D virtual
rooms with moving sources, which have applications in virtual/augmented
reality, game audio, and spatial computing. Solutions to the wave equation can
describe wave phenomena such as diffraction and interference. However,
simulating them using conventional numerical discretization methods with
hundreds of source and receiver positions is intractable, making stimulating a
sound field with moving sources impractical. To overcome this limitation, we
propose using deep operator networks to approximate linear wave-equation …

3d scenes applications arxiv audio augmented reality challenge computing equation game interactive moving operators propagation reality simulations solutions sound spatial computing them virtual

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