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SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
March 11, 2024, 4:45 a.m. | Zhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang, Xiangru Lin, Yu Zhang, Mingming Fan, Zeyu Wang
cs.CV updates on arXiv.org arxiv.org
Abstract: We present SplattingAvatar, a hybrid 3D representation of photorealistic human avatars with Gaussian Splatting embedded on a triangle mesh, which renders over 300 FPS on a modern GPU and 30 FPS on a mobile device. We disentangle the motion and appearance of a virtual human with explicit mesh geometry and implicit appearance modeling with Gaussian Splatting. The Gaussians are defined by barycentric coordinates and displacement on a triangle mesh as Phong surfaces. We extend lifted …
abstract arxiv avatars cs.cv cs.gr embedded fps gpu human hybrid mesh mobile mobile device modern photorealistic real-time representation type virtual virtual human
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