all AI news
Two-Sample Testing in Reinforcement Learning. (arXiv:2201.08078v1 [cs.LG])
Jan. 21, 2022, 2:10 a.m. | Martin Waltz, Ostap Okhrin
cs.LG updates on arXiv.org arxiv.org
Value-based reinforcement-learning algorithms have shown strong performances
in games, robotics, and other real-world applications. The most popular
sample-based method is $Q$-Learning. A $Q$-value is the expected return for a
state-action pair when following a particular policy, and the algorithm
subsequently performs updates by adjusting the current $Q$-value towards the
observed reward and the maximum of the $Q$-values of the next state. The
procedure introduces maximization bias, and solutions like Double $Q$-Learning
have been considered. We frame the bias problem statistically …
More from arxiv.org / cs.LG updates on arXiv.org
Generalized Schr\"odinger Bridge Matching
1 day, 9 hours ago |
arxiv.org
Tight bounds on Pauli channel learning without entanglement
1 day, 9 hours ago |
arxiv.org
Jobs in AI, ML, Big Data
Senior Machine Learning Engineer (MLOps)
@ Promaton | Remote, Europe
Lead Software Engineer - Artificial Intelligence, LLM
@ OpenText | Hyderabad, TG, IN
Lead Software Engineer- Python Data Engineer
@ JPMorgan Chase & Co. | GLASGOW, LANARKSHIRE, United Kingdom
Data Analyst (m/w/d)
@ Collaboration Betters The World | Berlin, Germany
Data Engineer, Quality Assurance
@ Informa Group Plc. | Boulder, CO, United States
Director, Data Science - Marketing
@ Dropbox | Remote - Canada