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Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering
May 8, 2024, 4:46 a.m. | Kim Youwang, Tae-Hyun Oh, Gerard Pons-Moll
cs.CV updates on arXiv.org arxiv.org
Abstract: We present Paint-it, a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization, exploiting the Score-Distillation Sampling (SDS). We observe that directly applying SDS yields undesirable texture quality due to its noisy gradients. We reveal the importance of texture parameterization when using SDS. Specifically, we propose Deep Convolutional Physically-Based Rendering (DC-PBR) parameterization, which re-parameterizes the physically-based rendering (PBR) texture maps …
arxiv convolutional cs.ai cs.cv cs.gr map optimization paint rendering synthesis text texture type via
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