Sept. 21, 2022, 1:13 a.m. | Donglai Xiang, Timur Bagautdinov, Tuur Stuyck, Fabian Prada, Javier Romero, Weipeng Xu, Shunsuke Saito, Jingfan Guo, Breannan Smith, Takaaki Shiratori

cs.CV updates on arXiv.org arxiv.org

Despite recent progress in developing animatable full-body avatars, realistic
modeling of clothing - one of the core aspects of human self-expression -
remains an open challenge. State-of-the-art physical simulation methods can
generate realistically behaving clothing geometry at interactive rates.
Modeling photorealistic appearance, however, usually requires physically-based
rendering which is too expensive for interactive applications. On the other
hand, data-driven deep appearance models are capable of efficiently producing
realistic appearance, but struggle at synthesizing geometry of highly dynamic
clothing and handling …

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