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G-Elo: Generalization of the Elo algorithm by modelling the discretized margin of victory. (arXiv:2010.11187v3 [stat.ME] UPDATED)
Feb. 9, 2022, 2:11 a.m. | Leszek Szczecinski
cs.LG updates on arXiv.org arxiv.org
In this work we develop a new algorithm for rating of teams (or players) in
one-on-one games by exploiting the observed difference of the game-points (such
as goals), also known as a margin of victory (MOV). Our objective is to obtain
the Elo-style algorithm whose operation is simple to implement and to
understand intuitively. This is done in three steps: first, we define the
probabilistic model between the teams' skills and the discretized MOV variable:
this generalizes the model underpinning …
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