March 26, 2024, 4:45 a.m. | Zhen Liu, Yao Feng, Yuliang Xiu, Weiyang Liu, Liam Paull, Michael J. Black, Bernhard Sch\"olkopf

cs.LG updates on arXiv.org arxiv.org

arXiv:2310.15168v3 Announce Type: replace-cross
Abstract: The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any …

abstract arxiv cs.cv cs.gr cs.lg general geometry ghost lighting material meshes modeling objects photorealistic physics rendering representation shell simulation support surface type virtual virtual worlds

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