Feb. 8, 2024, 5:47 a.m. | Zhiwen Fan Kevin Wang Kairun Wen Zehao Zhu Dejia Xu Zhangyang Wang

cs.CV updates on arXiv.org arxiv.org

Recent advancements in real-time neural rendering using point-based techniques have paved the way for the widespread adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting come with a substantial storage overhead caused by growing the SfM points to millions, often demanding gigabyte-level disk space for a single unbounded scene, posing significant scalability challenges and hindering the splatting efficiency.
To address this challenge, we introduce LightGaussian, a novel method designed to transform 3D Gaussians into a more efficient and …

adoption compression cs.cv fps gigabyte neural rendering real-time rendering space storage

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