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Photo-realistic 360 Head Avatars in the Wild. (arXiv:2210.11594v1 [cs.CV])
Oct. 24, 2022, 1:15 a.m. | Stanislaw Szymanowicz, Virginia Estellers, Tadas Baltrusaitis, Matthew Johnson
cs.CV updates on arXiv.org arxiv.org
Delivering immersive, 3D experiences for human communication requires a
method to obtain 360 degree photo-realistic avatars of humans. To make these
experiences accessible to all, only commodity hardware, like mobile phone
cameras, should be necessary to capture the data needed for avatar creation.
For avatars to be rendered realistically from any viewpoint, we require
training images and camera poses from all angles. However, we cannot rely on
there being trackable features in the foreground or background of all images
for …
More from arxiv.org / cs.CV updates on arXiv.org
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